![]() ![]() Normalization is calculated immediately and the armor penetration check begins. The three-caliber rule, for all types of shell except for HEAT and HE: if the shell caliber is more than three times the armor thickness (without taking into account the impact angle), there is no ricochet.The two-caliber rule: if the shell caliber is more than two times the armor thickness (without taking into account the impact angle), the angle of normalization will increase according to the following rule: resulting normalization = the shell normalization angle * 1.4 * shell caliber / 2 * armor thickness at point of impact.Normalization does not affect the path of the shell, but only changes the impact angle for further calculations.The ricochet angle of a shell is calculated from the surface normal and is 70 degrees for AP and APCR shells, HEAT shells never ricochet.There is no ricochet from external modules. For external modules, normalization is not calculated. When this armor is pierced, the armor penetration index of the shell is reduced by the module armor value. External modules have their own armor.Damage to tank modules is an implicit value, depending to a certain extent on the ammo caliber.The damage spread is ± 25% of the mean value and is also indicated in the characteristics of the gun. Starting with Update 6.0, the armor penetration spread is ± 5% of the mean value and is indicated in the characteristics of the gun.You cannot shoot through several tanks at once. A shell can ricochet only once, after that it either deals damage (if armor is penetrated) or disappears. It is also possible for a shell to ricochet from the original target to hit another tank and inflict damage on it.It is possible to shoot through several obstacles at once, decreasing armor penetration of the shell as it passes through each object. ![]() Regardless of penetration capability, the amount of damage that the shell can inflict does not decrease. For example, a wooden box will not reduce armor penetration as much as a car. The reduction of armor penetration capability after encountering an obstacle depends on the object’s size and strength.High-Explosive (HE) and High-Explosive Anti-Tank (HEAT) shells explode when colliding with destructible objects and therefore do not fly further. Armor-Piercing (AP) and Armor-Piercing Composite Rigid (APCR) shells can penetrate destructible obstacles (fences, boxes, etc.) and inflict damage to tanks behind them.Any shell in the game is a material point of zero size, which means that it can fly through gaps.Common Cases of Weird Non-Penetrations or Hitsīasic principles of armor penetration in World of Tanks Blitz.Basic principles of armor penetration in World of Tanks Blitz.Their support keeps the BlitzStars servers up and running for everyone. 'New' credit coefficients generated by BlitzStars. Original Credit coefficients thanks to the thread on NA forums by Posit1ve_ (na), and EU forums thread that provided initial data by Unkindest (eu). Particular thanks to hson_hson (eu) for his invaluable technical input, Huwie (eu) for pushing the idea and helping alpha test, and Maddox (asia) for behind the scenes input. Bugs and feature requests: Contact SockRobber (eu) via the BlitzStars Twitter account or by email - SockRobber at, or on the official Wargaming World of Tanks: Blitz forums. ![]()
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